This game means a lot to me, since I see it as the essence of what I’ve been doing artistically since I was a teenager. I’ve been working in the games industry since 2005, and my aim has always been to explore what games are and could be, in different forms. Parallel to that, I’ve been writing and publishing stories about queer emo kids, or if you’d rather: about relationships, identity, sexuality, mental health and self expression.
In Knife Sisters,
the graphic expression from the punk fanzines I created as a teen,
the stories I made up back then about friends I didn’t have,
the queer kids I’ve been writing about in my novels,
and the games I’ve been making throughout my years in the industry
are all coming together.
I hope the game will do its job in reaching people who are lonely teens just as I was, people who live in countries where being LGBTQ is not as accepted as in Sweden, people who wants to see themselves represented in games, and people who just like a good story.
Knife Sisters is created by me (art, game design and story), Pixie Johan Anderson (programming), Niklas Ström (sound design), and Douglas Holmquist (music), with support from Kulturbryggan (The Swedish Arts Council), GaymerX, and our lovely Kickstarter backers. Without you, this game would never have been made. 🖤