Impressions from Devcom & Gamescom
Last week was a really intense one for us, as we attended both Devcom and Gamescom. At Devcom, we did the first IRL showcase of Truer than You, during the two conference days, as well as at Developer Night | Courage Cologne. Then we moved over to Gamescom for meetings, where we were part of […]
Fictional relationships feel real
I’ve been writing a few posts now about the relationships in Knife Sisters and what we learned from making that game, as well as from the comments we received (here and here). This post is about one of the most important findings we’ve done when it comes to relation games. Players invest themselves when playing […]
Welcoming an eventful autumn
We’ve had a pretty productive summer over here in Sweden. It started with us doing a game jam for an upcoming title, which we hope to start pre-producing next year. We have also been working quite a lot on the story for Truer than You, and are now feeling pretty confident about it. This story […]
I’ll make it up to her!
Games that are about relationships and making tough choices in regards to other characters can evoke quite a lot of emotions. We have already talked a bit about how some players objected to being forced into a relationship with Dagger in Knife Sisters. Another very emotional message we got from a player was about not […]
Would you like being forced into a relationship?
When working on relation games, there are many things to take into consideration. I’ve already elaborated a little upon the fact that the choice of characters in relation games is very important, and will affect the players a lot. When working on those kinds of games I have asked myself questions, such as if players […]
Systems for Emotions – Knife Sisters
In this blog post, I’ll go into Knife Sisters as an example on how a game’s system is created to convey a story, and how the characters are chosen to play a part in that story. (Be aware, there will be spoilers!) When we started working on Knife Sisters, I mainly only knew that the […]