Words and Choices – March Devlog
March is ending and we’re finally seeing some sun here in Sweden. (Maybe you know that Swedes love to talk about the weather? That’s because at least half of our year is spent in darkness. When the sun comes out, we all get a little crazy!) Script editing in process I (Bobbi) am working on [&hel
Cultural convention and content creation
February is a short month, but it has felt rather long. This is indeed the last day of it, and it’s good that it included a bonus day so that we could make it in time! So what have we been up to since last time? Showcasing at Folk & Kultur We showed Truer than […]
Writing in Winter – December Update
We’ve decided to start making monthly updates about the development of Truer than You and other news about the studio, to let you in on what’s happening. Truer than You is progressing steadily. I (Bobbi) am currently writing the last scenes of the game, getting closer to drafting the full game.
Is the goal to make players feel good?
In this series of posts about relation games I’ve been discussing game and narrative design from a relational perspective. I’ve been meaning to explore the role of player agency in games centered around relationships. I also posed some specific questions: Should players get a wide variety o
Welcoming an eventful autumn
We’ve had a pretty productive summer over here in Sweden. It started with us doing a game jam for an upcoming title, which we hope to start pre-producing next year. We have also been working quite a lot on the story for Truer than You, and are now feeling pretty confident about it. This story [&he
From games to the world and back – 2022 in review
This was a year that began and ended with video games. That might not seem very strange when we’re a game studio, but nonetheless it has a special significance this year, which has been quite an eventful one, to say the least! Previous Next The year began with Hades I’m not an avid game player,