Summer news & prep – June update
Summer is approaching, and a lot of things need to be wrapped up. I (Bobbi) am currently working from (a rather hot Air BnB in) beautiful Visby, which is a nice change of scene. Content & Localization We are working in parallel with adding content to Truer than You and preparing the game for lo
Drawings and preparations – April Update
28 characters During April, we’ve completed the line art for every character in the game. If someone would have told me that this game would include 28 characters, I probably wouldn’t have believed it. Knife Sisters has 12. It says something about the scope of Truer than You, which is large by d
Words and Choices – March Devlog
March is ending and we’re finally seeing some sun here in Sweden. (Maybe you know that Swedes love to talk about the weather? That’s because at least half of our year is spent in darkness. When the sun comes out, we all get a little crazy!) Script editing in process I (Bobbi) am working on [&hel
Cultural convention and content creation
February is a short month, but it has felt rather long. This is indeed the last day of it, and it’s good that it included a bonus day so that we could make it in time! So what have we been up to since last time? Showcasing at Folk & Kultur We showed Truer than […]
Writing in Winter – December Update
We’ve decided to start making monthly updates about the development of Truer than You and other news about the studio, to let you in on what’s happening. Truer than You is progressing steadily. I (Bobbi) am currently writing the last scenes of the game, getting closer to drafting the full game.
Is the goal to make players feel good?
In this series of posts about relation games I’ve been discussing game and narrative design from a relational perspective. I’ve been meaning to explore the role of player agency in games centered around relationships. I also posed some specific questions: Should players get a wide variety o
Welcoming an eventful autumn
We’ve had a pretty productive summer over here in Sweden. It started with us doing a game jam for an upcoming title, which we hope to start pre-producing next year. We have also been working quite a lot on the story for Truer than You, and are now feeling pretty confident about it. This story [&he
From games to the world and back – 2022 in review
This was a year that began and ended with video games. That might not seem very strange when we’re a game studio, but nonetheless it has a special significance this year, which has been quite an eventful one, to say the least! Previous Next The year began with Hades I’m not an avid game player,