Summer news & prep – June update
Summer is approaching, and a lot of things need to be wrapped up. I (Bobbi) am currently working from (a rather hot Air BnB in) beautiful Visby, which is a nice change of scene. Content & Localization We are working in parallel with adding content to Truer than You and preparing the game for lo
The busiest of times – May update
May is ending and it feels like months since we wrote the last update – so much have happened since! Tons of drawings I (Bobbi) have been making tons of backgrounds and illustrations for Truer than You. I enjoy drawing a lot, but the time for it is often eaten up by tasks that feel […]
Drawings and preparations – April Update
28 characters During April, we’ve completed the line art for every character in the game. If someone would have told me that this game would include 28 characters, I probably wouldn’t have believed it. Knife Sisters has 12. It says something about the scope of Truer than You, which is large by d
Knife Sisters turns five
On this magical date – 2024.04.24 – Knife Sisters turns five years old. To celebrate, the game is free for 24 hours. Get it on itch-io! It both feels much longer and much shorter since this game was released. We started conceptualizing it in late 2015, originally it was intented as a web
Words and Choices – March Devlog
March is ending and we’re finally seeing some sun here in Sweden. (Maybe you know that Swedes love to talk about the weather? That’s because at least half of our year is spent in darkness. When the sun comes out, we all get a little crazy!) Script editing in process I (Bobbi) am working on [&hel
Cultural convention and content creation
February is a short month, but it has felt rather long. This is indeed the last day of it, and it’s good that it included a bonus day so that we could make it in time! So what have we been up to since last time? Showcasing at Folk & Kultur We showed Truer than […]
Writing in Winter – December Update
We’ve decided to start making monthly updates about the development of Truer than You and other news about the studio, to let you in on what’s happening. Truer than You is progressing steadily. I (Bobbi) am currently writing the last scenes of the game, getting closer to drafting the full game.
Is the goal to make players feel good?
In this series of posts about relation games I’ve been discussing game and narrative design from a relational perspective. I’ve been meaning to explore the role of player agency in games centered around relationships. I also posed some specific questions: Should players get a wide variety o
Impressions from Devcom & Gamescom
Last week was a really intense one for us, as we attended both Devcom and Gamescom. At Devcom, we did the first IRL showcase of Truer than You, during the two conference days, as well as at Developer Night | Courage Cologne. Then we moved over to Gamescom for meetings, where we were part of [&hellip
Fictional relationships feel real
I’ve been writing a few posts now about the relationships in Knife Sisters and what we learned from making that game, as well as from the comments we received (here and here). This post is about one of the most important findings we’ve done when it comes to relation games. Players invest themsel
Welcoming an eventful autumn
We’ve had a pretty productive summer over here in Sweden. It started with us doing a game jam for an upcoming title, which we hope to start pre-producing next year. We have also been working quite a lot on the story for Truer than You, and are now feeling pretty confident about it. This story [&he
I’ll make it up to her!
Games that are about relationships and making tough choices in regards to other characters can evoke quite a lot of emotions. We have already talked a bit about how some players objected to being forced into a relationship with Dagger in Knife Sisters. Another very emotional message we got from a pl
Would you like being forced into a relationship?
When working on relation games, there are many things to take into consideration. I’ve already elaborated a little upon the fact that the choice of characters in relation games is very important, and will affect the players a lot. When working on those kinds of games I have asked myself question
Systems for Emotions – Knife Sisters
In this blog post, I’ll go into Knife Sisters as an example on how a game’s system is created to convey a story, and how the characters are chosen to play a part in that story. (Be aware, there will be spoilers!) When we started working on Knife Sisters, I mainly only knew that the […]
Systems for Emotions – Exploring Relation Games
The games we’re making are relation games: games centered around existential questions and ways to relate to others. We also have a large focus on LGBTQ+ issues and characters. In 2019, we released a game called Knife Sisters, and this blog post, as well as a few upcoming ones, will be centered ar
Making Relation Games
Recently, I’ve been thinking a lot about the games we make, and what kind of games we want to make. When we started the new company this autumn, we also did a lot of business planning, working on the brand and so forth. Doing that kind of work is something I really enjoy, since it […]
The reception of Knife Sisters
Knife Sisters has been out for a little more than one month. The reception has been very positive, and we’ve gotten a lot of feedback from the ones we aimed to reach. Here are some impressions: *inhales* If you want to explore queer relationships, empathic BDSM scenarios and wonderfully writte
Knife Sisters approaching closed beta
EDIT: The spots for our closed beta are now filled! Keep an eye out for updates about the game by following us on Twitter, Instagram or Discord. 💥⛓💣 We are happy to announce that we are approaching closed beta for Knife Sisters, and we are looking for story game enthusiasts to